{"id":38046,"date":"2022-02-09T17:50:14","date_gmt":"2022-02-09T16:50:14","guid":{"rendered":"https:\/\/eumes.cat\/video-game-music-how-to-create-soundtracks-that-leave-a-lasting-impression\/"},"modified":"2026-10-09T09:10:24","modified_gmt":"2026-10-09T07:10:24","slug":"video-game-music","status":"publish","type":"post","link":"https:\/\/eumes.cat\/en\/video-game-music\/","title":{"rendered":"Video game music: how to create soundtracks that leave a lasting impression"},"content":{"rendered":"<p>If you had to choose between music or video games\u2026 which would you pick? If you are one of those people for whom this dilemma would break their heart, this article is tailor-made for you. The fact is that <strong>video game music<\/strong> is not just background soundtrack: it is a fundamental pillar of the gaming experience. That is why, in collaboration with <a href=\"http:\/\/www.soundsmarket.com\/\" target=\"_blank\" rel=\"noopener nofollow\">Sounds Market<\/a>, we give you the essential tips for composing a video game soundtrack.\t\t\t<\/p>\n<h2>Master music theory and production<\/h2>\n<p>\t\tTo create a good soundtrack, you must build a sonic world capable of conveying an endless range of emotions. This means having a solid knowledge of both <strong>composition<\/strong> and <strong>music production<\/strong>.<\/p>\n<p>Being self-taught is a good starting point, but if you want authentic professional knowledge, the best option is to train at a specialised school. Having active professionals who guide you and pass on their real experience is what makes the difference between an amateur and someone the industry will want to hire.\t\t\t<\/p>\n<h2>Interactive audio: the key to the industry<\/h2>\n<p>Unlike cinema, video games are interactive and non-linear experiences. This means that <strong>video game music<\/strong> must react to the player&#8217;s actions in real time. To design a soundtrack that adapts to this environment, you must understand the game&#8217;s mechanics and systemic narrative.<\/p>\n<p>The goal is for the music to integrate as smoothly and responsively as possible. To achieve this, it is essential to master middleware software such as <a href=\"https:\/\/www.audiokinetic.com\/en\/wwise\/overview\/\" target=\"_blank\" rel=\"noopener nofollow\">Wwise (Audiokinetic)<\/a> or <a href=\"https:\/\/www.fmod.com\/\" target=\"_blank\" rel=\"noopener nofollow\">FMOD<\/a>, the most used interactive audio tools in AAA and indie production.<\/p>\n<h2>Record your ideas and fight writer&#8217;s block<\/h2>\n<p>Writer&#8217;s block is very common when composing, whether due to a lack of ideas or the pressure you put on yourself waiting for the &#8220;perfect idea&#8221;.<\/p>\n<p>The best way to overcome it is to get into the habit of noting and recording any small melody or texture that comes to mind, however simple it may seem. Creating your own resource bank will save you during moments of creative drought and will allow you to connect ideas that would otherwise have been lost.<\/p>\n<h2>Identify the narrative keys<\/h2>\n<p>Music is an emotional language that adds an additional layer of meaning to what is seen on screen. To achieve a good degree of immersion, it is key to work on three elements:<\/p>\n<ol>\n<li><strong>Characters<\/strong>: what are their personalities? What emotions do they convey?<\/li>\n<li><strong>Environments<\/strong>: what atmosphere do you want to convey in each area?<\/li>\n<li><strong>The &#8220;energies&#8221;<\/strong>: each section of the game needs a different pace and sonic tension.<\/li>\n<\/ol>\n<h2>Create your own rules (and stick to them)<\/h2>\n<p>To create powerful sonic identities, study the masters. Take a look at how composers such as <strong>Hans Zimmer<\/strong> and <strong>John Williams<\/strong> work, and at leading figures in the video game music industry such as <strong>Koji Kondo<\/strong> (Mario), <strong>Nobuo Uematsu<\/strong> (Final Fantasy), <strong>Mick Gordon<\/strong> (Doom) and <strong>Lena Raine<\/strong> (Celeste).<\/p>\n<p>Establishing your own rules brings coherence to the project:<\/p>\n<ul>\n<li>In a <strong>futuristic setting<\/strong>, sound design and electronic synthesis often take centre stage.<\/li>\n<li>In a <strong>medieval fantasy<\/strong> context, organic and period instruments provide credibility.<\/li>\n<\/ul>\n<p>Note: You can break these rules to create contrast (anachronism), as long as it is a conscious creative decision.<\/p>\n<h2>Video game music: an industry with a future<\/h2>\n<p><strong>Video game music<\/strong> is one of the most exciting fields within a technological and economic sector that continues to grow. The demand for audio specialists for digital entertainment will continue to increase in the coming years.<\/p>\n<p>If you are passionate about this world, from <a href=\"http:\/\/eumes.cat\/\"><strong>EUMES<\/strong><\/a> and Sounds Market we encourage you to continue researching, practising and, above all, training to turn your passion into your profession.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Creating video game music is much more than simply composing: it&#8217;s about designing emotions in real time. Learn the fundamentals of interactive audio, middleware and the key figures you should know.<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"page_builder":"","footnotes":""},"categories":[73],"tags":[],"class_list":["post-38046","post","type-post","status-publish","format-standard","hentry","category-uncategorised"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video game music: how to create soundtracks | EUMES<\/title>\n<meta name=\"description\" content=\"Do you want to create video game music? 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Learn how to compose soundtracks using interactive audio, middleware and techniques used in AAA and indie productions.","og_url":"https:\/\/eumes.cat\/en\/video-game-music\/","og_site_name":"EUMES","article_published_time":"2022-02-09T16:50:14+00:00","article_modified_time":"2026-10-09T07:10:24+00:00","author":"admin seyah","twitter_card":"summary_large_image","twitter_misc":{"Written by":"admin seyah","Estimated reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/eumes.cat\/en\/video-game-music\/#article","isPartOf":{"@id":"https:\/\/eumes.cat\/en\/video-game-music\/"},"author":{"name":"admin seyah","@id":"https:\/\/eumes.cat\/en\/#\/schema\/person\/79cbb0fb1d6f101d33117ede65f61560"},"headline":"Video game music: how to create soundtracks that leave a lasting impression","datePublished":"2022-02-09T16:50:14+00:00","dateModified":"2026-10-09T07:10:24+00:00","mainEntityOfPage":{"@id":"https:\/\/eumes.cat\/en\/video-game-music\/"},"wordCount":613,"publisher":{"@id":"https:\/\/eumes.cat\/en\/#organization"},"articleSection":["Uncategorized"],"inLanguage":"en-GB"},{"@type":"WebPage","@id":"https:\/\/eumes.cat\/en\/video-game-music\/","url":"https:\/\/eumes.cat\/en\/video-game-music\/","name":"Video game music: how to create soundtracks | EUMES","isPartOf":{"@id":"https:\/\/eumes.cat\/en\/#website"},"datePublished":"2022-02-09T16:50:14+00:00","dateModified":"2026-10-09T07:10:24+00:00","description":"Do you want to create video game music? 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